Game updates:2010

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Update - Tuesday, December 28, 2010[edit]

Build Update[edit]

  • Ran a build to help identify server stability issues with the Eye of the North.

Update - Tuesday, December 21, 2010[edit]

This was an undocumented update

Guild Wars Wiki notes[edit]

Update #2 - Thursday, December 16, 2010[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented the minimap from displaying properly in Olafstead.
  • Fixed a bug that prevented skill effects from loading properly for some players in the "Great Snowball Fight of the Gods."

Update - Thursday, December 16, 2010[edit]

Hearts of the North[edit]

Matthewsrose.png

Wintersday 2010[edit]

As the days grow short, Tyria prepares for the new year. Decorations pop up around town, and holiday vendors sell seasonal treats. The crisp air carries the scent of gingerbread and peppermint—and the occasional flying snowball! Not everything is nog and joy. Again, the gods Dwayna and Grenth clash over who will control the weather during the coming months. This year, however, Balthazar has pledged his support to the followers of Grenth. Their united purpose: a chilly period of mortal reflection. In response, Melandru has joined forces with Dwayna to preserve the seasonal gaiety and bring on an early spring. Pick a side, and celebrate the season. Wintersday is here!

Wintersday Events[edit]

Snowball Fight Updates[edit]

Costumes[edit]

Bug Fixes[edit]

  • Fixed a text bug for Patient Spirit that displayed the Healing amount as 0 in the French concise description.

Guild Wars Wiki notes[edit]

Update - Tuesday, December 14, 2010[edit]

Wintersday 2010[edit]

  • Added initial support for the Wintersday 2010 event.

Update - Thursday, December 9, 2010[edit]

Skill Balance[edit]

For more information on these changes, please see the Developer Updates page.

Assassin[edit]

  • Assault Enchantments Assault Enchantments: increased recharge to 8 seconds.
  • Fox Fangs Fox Fangs: split for PvP; retains original functionality.
  • Fox Fangs (PvP) Fox Fangs (PvP): increased recharge to 6 seconds.
  • Shadow Walk Shadow Walk: removed existing restriction on enchantments; added the following functionality: "Your stances and enchantments are disabled for 10 seconds."
  • Wild Strike Wild Strike: split for PvP; retains original functionality.
  • Wild Strike (PvP) Wild Strike (PvP): increased recharge to 6 seconds.

Elementalist[edit]

  • Chain Lightning Chain Lightning: decreased recharge to 6 seconds.
  • Freezing Gust Freezing Gust: decreased duration to 1...5 seconds; increased recharge to 7 seconds.
  • Invoke Lightning Invoke Lightning: decreased activation time to 1 second; decreased recharge to 8 seconds.

Monk[edit]

  • Aegis (PvP) Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells."
  • Draw Conditions Draw Conditions: increased recharge to 4 seconds.
  • Healing Burst Healing Burst: increased target healing to 10...160.
  • Patient Spirit Patient Spirit: added the following functionality: "No effect if ends early."

Necromancer[edit]

  • Angorodon's Gaze Angorodon's Gaze: changed attribute to Soul Reaping; increased Energy gain to 5...15; increased Health stealing to 10...50.
  • Foul Feast Foul Feast: decreased Energy gain to 0...2 per condition; decreased recharge to 4; added the following functionality: "This skill recharges twice as fast if you remove Disease from your target."
  • Strip Enchantment Strip Enchantment: decreased number of enchantments removed to 0...2; increased recharge to 20 seconds.

Ranger[edit]

  • Crippling Shot Crippling Shot: increased recharge to 4 seconds; increased Cripple duration to 1...11 seconds.
  • Melandru's Shot Melandru's Shot: decreased recharge to 10 seconds.

Ritualist[edit]

  • Weapon of Shadow Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."

NPC Updates[edit]

Bug Fixes[edit]

Automated Tournaments[edit]



Update - Wednesday, November 24, 2010[edit]

Seasonal Events[edit]

Bug Fixes[edit]

Update - Tuesday, November 23, 2010[edit]

Bug Fixes[edit]

Update #2 - Friday, November 19, 2010[edit]

Bug Fixes[edit]

  • Fixed the art for the wedding party costumes.
  • Fixed a bug that prevented descriptions for wedding party costumes from displaying properly.
  • Fixed a bug that prevented some players from progressing in the War in Kryta Overarc Quest.

Update - Friday, November 19, 2010[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented players from progressing in the Keiran missions.
  • Fixed a bug that prevented some players from progressing in the War in Kryta missions.

Update #2 - Thursday, November 18, 2010[edit]

Asset Update[edit]

  • Added additional art for wedding party costumes.

Update - Thursday, November 18, 2010[edit]

Guild Wars Beyond[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • There is an associated Developer Update to go with this content.
  • The third item for the quests to "discover the whereabouts of some soldiers" is currently not implemented (see talk page).
  • For characters that had partial completion of War in Kryta content, much of it has been reset.

Update #3 - Friday, November 12, 2010[edit]

Bug Fixes[edit]

Update #2 - Friday, November 12, 2010[edit]

Bug Fixes[edit]

  • Fixed a bug that caused Zealous Vow to behave incorrectly.

Update - Friday, November 12, 2010[edit]

Skill Balance[edit]

For more information on these changes, please see the Developer Updates page.

Assassin[edit]

Elementalist[edit]

Mesmer[edit]

Monk[edit]

  • Heal Party Heal Party: split for PvP; retains original functionality.
  • Heal Party (PvP) Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.
  • Healing Burst Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."

Necromancer[edit]

  • Barbed Signet Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
  • Barbed Signet (PvP) Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
  • Faintheartedness Faintheartedness: decreased duration to 3...16.
  • Spoil Victor Spoil Victor: split for PvP; retains original functionality.
  • Spoil Victor (PvP) Spoil Victor (PvP): decreased Health loss to 15...75.

Ritualist[edit]

  • Gaze of Fury (PvP) Gaze of Fury (PvP): this skill now targets only allied spirits.
  • Recuperation (PvP) Recuperation (PvP): removed the 75% Health cap.
  • Signet of Binding Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less."

Warrior[edit]

  • "Coward!" "Coward!": added recharge of 2 seconds.
  • Enraging Charge Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."
  • Overbearing Smash Overbearing Smash: removed unblockable property.

NPC Updates[edit]

  • Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst.
  • Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP).

Bug Fixes[edit]

  • Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP).
  • Fixed a bug that caused white lines in the Raiment of the Lich costume.

Update - Thursday, November 4, 2010[edit]

Automated Tournaments[edit]

Update - Tuesday, November 2, 2010[edit]

Build Update[edit]



Update - Thursday, October 28, 2010[edit]

Halloween Events[edit]

Bug Fixes[edit]

Update #2 - Monday, October 25, 2010[edit]

Bug Fixes[edit]

  • Fixed a crash bug.

Update - Monday, October 25, 2010[edit]

Bug Fixes[edit]

Update #2 - Friday, October 22, 2010[edit]

Bug Fix[edit]

Update - Friday, October 22, 2010[edit]

Halloween Events[edit]

Update #2 - Thursday, October 21, 2010[edit]

Bug Fix[edit]

Update - Thursday, October 21, 2010[edit]

Halloween 2010[edit]

This time of year, when fear holds sway
And Mad King Thorn comes out to play,
His trusty servants hope and pray
That Halloween is here to stay.
You’ll get a strange thing from the king
And stranger still from candy,
Beware the pain that bad jokes bring,
And keep your weapons handy.
An ancient evil stains the land,
It reaches from the interior,
The grasp of doom's cold, clammy hand:
Could Tyria get any eerier?

Halloween Events[edit]

  • Preparations have been made for Halloween 2010.
  • A number of new quests will become available throughout the course of the events.
  • Some NPCs in GvG are showing their Halloween spirit by wearing costumes.
  • Costume Brawl:
  • Added new hero and villain costumes.
  • Costumes and teams will be randomly assigned for each match.
  • Game rewards have been changed to 15 Gamer points per win.
  • Players no longer receive Gamer point bonuses for consecutive wins.

Update - Tuesday, October 19, 2010[edit]

Halloween Events[edit]

Update #2 - Friday, October 15, 2010[edit]

Bug Fixes[edit]

Information[edit]

  • The pink-dye vendor is scheduled to appear on Saturday, 10/16, at 11:00 a.m. (PDT).

Update - Friday, October 15, 2010[edit]

Tyrian Events[edit]

Guild Wars Wiki notes[edit]

Update #2 - Friday, October 8, 2010[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented the description for Mysticism from displaying properly.

Update - Friday, October 8, 2010[edit]

Hall of Monuments[edit]

  • For the Monument to Honor, reduced the display requirement for the Hero statue from tier eight to tier six.

Guild Wars Wiki notes[edit]

Update - Tuesday, October 5, 2010[edit]

Automated Tournaments[edit]

Hall of Monuments[edit]



Update - Thursday, September 16, 2010[edit]

Tyrian Happenings[edit]

Timbers are shivered,
Chumbuckets dumped,
Threats are delivered,
Bilgewater pumped,
Grog has been drunk,
Hulls have been tarred,
Treasure's now sunk
By the northern—aaarrrr!

Update - Wednesday, September 15, 2010[edit]

Bug Fixes[edit]

Update - Thursday, September 9, 2010[edit]

Automated Tournaments[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented Holy Wrath, when recast, from resetting the number of times attack damage can be dealt back to the source.



Update - Thursday, August 12, 2010[edit]

Skill Changes[edit]

  • Overload Overload: reduced recharge to 5 seconds; changed functionality to: "Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, then Overload deals 15...75 damage to that foe and all adjacent foes.”
  • Unnatural Signet (PvP) Unnatural Signet (PvP): reduced initial damage to 10...60; increased damage to adjacent foes to 10...60; changed disable effect to: “All non-Mesmer skills except signets are disabled for 10 seconds."
  • Wastrel's Demise Wastrel's Demise: reduced recharge to 3 seconds; changed functionality to: "Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...10 damage and an additional 1...10 damage for each second this spell is in effect. This hex ends prematurely if the target foe uses a skill."
  • Wastrel's Demise (PvP) Wastrel's Demise (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.

Bug Fixes[edit]

Miscellaneous[edit]

Update - Thursday, August 5, 2010[edit]

Automated Tournaments[edit]

Guild Wars Wiki notes[edit]

  • The Automated Tournament map rotation was not updated. This was fixed prior to the European Automated Tournament.



Update - Thursday, July 29, 2010[edit]

Skill Changes[edit]

  • Spiritual Pain (PvP) Spiritual Pain (PvP): reduced damage taken by target foe to 5...40; reduced recharge to 12 seconds.
  • Unnatural Signet (PvP) Unnatural Signet (PvP): add the following functionality: "All of your non-Mesmer spells are disabled for 10 seconds."

Bug Fixes[edit]

Update - Tuesday, July 20, 2010[edit]

Guild Battle Mechanics[edit]

For more information on these changes, please see the Developer Updates page.

  • The Bodyguard no longer uses Oath of Protection.
  • The Guild Lord now uses Entourage: "For 15 seconds, the Guild Lord is shielded by his guards. He takes no more than 30 damage from each attack or skill and takes 30 less damage each second. This skill can only be used if there are more defending NPCs than attackers."
  • Aggressiveness calculations now account for Entourage and effects that cause missed attacks. As always, stacking defensive effects on a Guild Lord is viewed as a sign that your opponent is being aggressive. In Guild Battles where neither Guild Lord is killed, the team displaying more aggressiveness wins.

PvP Skills[edit]

Codex Arena Skills[edit]

Bug Fixes[edit]

  • Fixed a text bug that caused failed Assassin chain attacks to display "miss" instead of "fail."

Guild Wars Wiki notes[edit]

Update #2 - Thursday, July 15, 2010[edit]

Bug Fixes[edit]

Update - Thursday, July 15, 2010[edit]

Bug Fixes[edit]

  • Moved the location of the resurrection shrine in the Asuran Lab in postwar Kryta.
  • Fixed a bug that left Franklin and Karriya speechless after the War in Kryta.
  • Fixed a bug that caused some NPCs to unnecessarily use their skills in postwar Kryta.
  • Fixed a bug that prevented some Oppressor Weapons from being dyed.
  • Fixed a bug that improperly displayed Queen Salma's name as Princess Salma in postwar Kryta.
  • Fixed a bug that improperly shielded characters from attacks when standing in certain locations within the Hall of Judgment.

Guild Wars Wiki notes[edit]

  • New dialogue concerning Lieutenant Thackeray and Captain Langmar's fate has been added in the Hall of Monuments after the events of the War in Kryta.
  • This update introduced a bug that caused players to be unable to accept the rewards for Wanted quests due to Salma's elevation to Queen. This was fixed in the second update.

Update - Thursday, July 8, 2010[edit]

Krytan Events[edit]

Each war has a defining moment. The combined forces of the White Mantle, intent on finally quelling this rebellion and reclaiming the land for their gods, sweep toward Lion's Arch. The Lionguard, Shining Blade, and Ebon Falcons stand side by side with common Krytans, ready to give their final breath to ensure their way of life outlives subjugation and tyranny. The nation of Kryta holds its breath, waiting for waves of its oppressors to break upon the last stronghold of hope. The moment is now.

Automated Tournaments[edit]

  • Adjusted the location of the Guild Lord and some NPCs in the following guild halls:

Guild Wars Wiki notes[edit]

Update - Monday, July 5, 2010[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • Fixed a bug that allowed players access to festive games after the end of the festival.

Update - Thursday, July 1, 2010[edit]

Dragon Festival[edit]

unmelting jade waves
the relentless solstice rays
can't kill the dragon

Bug Fixes[edit]

  • Fixed a bug that caused portions of the female Paragon's double-braid hairstyle to be translucent.



Update - Thursday, June 24, 2010[edit]

Guild Hall Changes[edit]

Update - Thursday, June 17, 2010[edit]

Krytan Events[edit]

Success against Aily the Innocent lends much hope to the people of Kryta, but it comes with the realization of how much difficulty remains. With each battle, the Shining Blade and its allies face tougher foes and see the war edge ever closer to the seat of power. Princess Salma asks that everyone remain vigilant and resolute, as the worst is surely yet to come.

PvP[edit]

For more information on these changes, please see the Developer Updates page.

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Friday, June 11, 2010[edit]

Bug Fixes[edit]

Update - Thursday, June 10, 2010[edit]

Krytan Events[edit]

The Shining Blade, pleased with adventurers' performance against Willem the Demeaning, are now searching for other Mursaat in Kryta. Despite the difficulty in obtaining infused armor, many soldiers-for-hire are acquiring these pieces to better serve their clientele. Now those who fight for a free Kryta can field a group, in outposts across the land, that will be better protected from the Mursaat's most vile magic.

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Tuesday, June 8, 2010[edit]

Bug Fixes[edit]

Update - Friday, June 4, 2010[edit]

Bug Fixes[edit]

Update - Thursday, June 3, 2010[edit]

Krytan Events[edit]

News has reached Lion's Arch that the Mursaat themselves are now exerting some measure of control over White Mantle operations. Based on this information, Princess Salma is seeking the assistance of those who've earned the gift of True Sight. The chance to take direct action against the White Mantle's false gods is one the Shining Blade cannot let pass.

Automated Tournaments[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]



Update - Thursday, May 27, 2010[edit]

Krytan Happenings[edit]

Emboldened by public response to the royal bounties, Princess Salma is moving forward with attacks on the White Mantle, stepping up the profile of the targets. Adventurers are urged to do their part in freeing Kryta from the grip of the Unseen Ones' agents.

Skill Changes[edit]

  • Crippling Anguish (PvP) Crippling Anguish (PvP): reduced Energy cost to 10; reduced Health degeneration to 1...5; removed 50% attack speed reduction.
  • Mind Wrack Mind Wrack: Energy loss is now triggered only by your non-hex Mesmer skills.
  • Overload Overload: increased recharge to 12 seconds; now recharges 80% faster if the target was using a skill.

Miscellaneous[edit]

Update - Wednesday, May 26, 2010[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • Since this update, players who log in when his or her account is terminated will be "reaped" by Dhuum. Dhuum first began appearing in this manner when over 3,700 accounts were banned for botting or match manipulation.

Update - Tuesday, May 25, 2010[edit]

Bug Fixes[edit]

Update - Monday, May 24, 2010[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • War in Kryta unique weapons that dropped prior to this update could still be upgraded. This was fixed in the May 25, 2010 update.

Update #3 - Friday, May 21, 2010[edit]

Bug Fixes[edit]

Update #2 - Friday, May 21, 2010[edit]

Guild Wars Wiki notes[edit]

  • Stealth update, or went undocumented before update 3.

Update - Friday, May 21, 2010[edit]

Skill Balance[edit]

For more information on these changes, please see the Developer Updates page.

Fast Casting[edit]

  • Fast Casting: functionality of this attribute changed to: "Fast Casting decreases the activation time of your Spells and Signets. (No effect for non-Mesmer skills with an activation time less than 2 seconds.) In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer Spells by 3%."

Activation Time Cap[edit]

  • Items and skills that improve skill activation time can no longer stack higher than 25%. Single effects that improve skill activation over 25% can exceed this cap. (Fast Casting is not included in this cap.)

PvE & PvP Changes[edit]

Assassin[edit]
  • Seeping Wound Seeping Wound: increased Energy cost to 15; increased recharge to 12 seconds; reduced movement-speed decrease to 33%.
Elementalist[edit]
  • Blinding Flash Blinding Flash: increased recharge to 6 seconds.
  • Blinding Surge Blinding Surge: increased recharge to 6 seconds; increased blind duration to 3...7...8.
  • Mirror of Ice Mirror of Ice: changed duration to 36...55...60 seconds; duration is no longer affected by Energy Storage.
Mesmer[edit]
  • Arcane Conundrum Arcane Conundrum: added the following functionality: "When this hex ends, you gain 1...6...7 Energy."
  • Aneurysm Aneurysm: added the following functionality: for each point of Energy gained by the target foe, all adjacent foes lose 1 Energy (maximum 1...24...30).
  • Chaos Storm Chaos Storm: changed functionality to: "Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy."
  • Clumsiness Clumsiness: reduced recharge to 8 seconds.
  • Complicate Complicate: changed functionality to: "Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds."
  • Cry of Frustration Cry of Frustration: increased damage to 15...63...75.
  • Energy Surge Energy Surge: reduced Energy cost to 5; reduced recharge to 15 seconds.
  • Fevered Dreams Fevered Dreams: increased recharge to 10 seconds; the Dazed condition is now applied both at the time this hex is cast—if the target has 2 or more conditions—and whenever the target receives 2 or more conditions.
  • Hypochondria Hypochondria: reduced recharge to 7 seconds; updated description to reflect its actual behavior.
  • Ineptitude Ineptitude: reduced recharge to 15 seconds; now also hexes adjacent foes.
  • Keystone Signet Keystone Signet: changed attribute to Fast Casting; reduced recharge to 15 seconds; changed functionality to: "Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 15...51...60 damage."
  • Leech Signet Leech Signet: reduced recharge to 20 seconds.
  • Mantra of Inscriptions Mantra of Inscriptions: reduced duration to 5...21...25 seconds; reduced recharge improvement to 10...34...40%.
  • Mantra of Persistence Mantra of Persistence: reduced duration to 5...21...25 seconds, reduced Energy cost to 5; reduced hex duration increase to 10...34...40%.
  • Mantra of Recall Mantra of Recall: increased recharge to 30 seconds.
  • Mantra of Recovery Mantra of Recovery: reduced recharge to 15 seconds.
  • Mind Wrack Mind Wrack: changed duration to 5...33...40 seconds; increased damage to target at 0 energy to 15...83...100; added the following functionality: "Whenever that foe is the target of one of your Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost."
  • Overload Overload: increased recharge to 4 seconds; changed functionality to: "Spell. Target foe takes 5...33...40 damage. If that foe is using a skill, you deal +5...41...50 damage to that foe and all adjacent foes."
  • Panic Panic: reduced Energy cost to 10; increased recharge to 15 seconds; changed functionality to "Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted."
  • Phantom Pain Phantom Pain: reduced Energy cost to 5; increased Health degeneration to 1...3...4.
  • Power Lock Power Lock: reduced Energy cost to 5.
  • Power Return Power Return: increased recharge to 7 seconds.
  • Shatter Enchantment Shatter Enchantment: reduced recharge to 20 seconds.
  • Signet of Disruption Signet of Disruption: reduced recharge to 15 seconds.
  • Signet of Distraction Signet of Distraction: reduced recharge to 15 seconds.
  • Signet of Weariness Signet of Weariness: changed functionality to: "Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...8...10 seconds."
  • Soothing Images Soothing Images: increased recharge to 8 seconds.
  • Spirit Shackles Spirit Shackles: increased recharge to 8 seconds.
  • Sum of All Fears Sum of All Fears: reduced duration to 1...8...10; increased speed reduction to 33%.
  • Symbolic Celerity Symbolic Celerity: increased duration to 36...55...60; increased Energy cost to 15; increased recharge to 30; changed functionality to: "Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes."
  • Tease Tease: changed functionality to: "Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area."
  • Wastrel's Worry Wastrel's Worry: now also deals its damage to all adjacent foes.
  • Web of Disruption Web of Disruption: reduced Energy cost to 5.
Necromancer[edit]

PvE-Only Changes[edit]

Mesmer[edit]
  • Accumulated Pain Accumulated Pain: reduced Energy cost to 5; reduced recharge to 12 seconds; increased damage to 15...63...75.
  • Calculated Risk Calculated Risk: increased duration to 3...20...24 seconds; reduced Energy cost to 5; reduced recharge to 7 seconds; changed functionality to: "Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...100 damage.)"
  • Crippling Anguish Crippling Anguish: reduced Energy cost to 5; reduced recharge to 12 seconds; increased Health degeneration to 1...7...8; changed duration to 5...17...20; added the following functionality: target foe attacks 50% slower.
  • Cry of Pain Cry of Pain: increased recharge to 15 seconds.
  • Empathy Empathy: added the following functionality: target foe deals 1...12...15 less damage with attacks.
  • Enchanter's Conundrum Enchanter's Conundrum: reduced recharge to 10 seconds; increased casting penalty for enchantments to 100...180...200%; changed functionality to: "Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage."
  • Energy Drain Energy Drain: increased recharge to 30 seconds.
  • Energy Tap Energy Tap: increased recharge to 30 seconds.
  • Ether Nightmare Ether Nightmare: increased recharge to 25 seconds.
  • Frustration Frustration: reduced recharge to 7 seconds; this skill now deals double damage whenever a skill is interrupted.
  • Illusionary Weaponry Illusionary Weaponry: added the following functionality: you have +5 armor for each Illusion Magic skill you have equipped.
  • Mantra of Signets Mantra of Signets: reduced cost to 5 Energy; reduced recharge to 20 seconds; changed functionality to: "Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, 5...49...60 Health."
  • Migraine Migraine: increased Health degeneration to 1...7...8; reduced recharge to 12 seconds; changed functionality to: "Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills."
  • Mirror of Disenchantment Mirror of Disenchantment: reduced Energy cost to 5; reduced recharge to 15 seconds.
  • Mistrust Mistrust: reduced recharge to 12 seconds; increased damage to 30...114...135.
  • Psychic Instability Psychic Instability: increased recharge to 12 seconds; changed functionality to: "Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)"
  • Shared Burden Shared Burden: reduced Energy cost to 5; reduced recharge to 15 seconds; increased slow percentage to 50%.
  • Shatter Delusions Shatter Delusions: reduced recharge to 6 seconds; now deals damage to adjacent foes.
  • Signet of Clumsiness Signet of Clumsiness: reduced recharge to 8 seconds; changed functionality to: "Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down."
  • Spiritual Pain Spiritual Pain: reduced Energy cost to 5; reduced recharge to 7 seconds; changed functionality to: "Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage."
  • Stolen Speed Stolen Speed: increased recharge to 12 seconds; changed functionality to: "Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast."
  • Unnatural Signet Unnatural Signet: reduced recharge to 10 seconds; changed functionality to: "Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage."
  • Wandering Eye Wandering Eye: reduced Energy cost to 5; increased recharge time to 12 seconds; increased damage dealt to 30...94...110.
Common Skills[edit]
  • Mindbender Mindbender: reduced spell activation time decrease to 20%.
Consumable Items[edit]

PvP-Only Changes[edit]

Elementalist[edit]
Mesmer[edit]
  • Accumulated Pain (PvP) Accumulated Pain (PvP): reduced energy cost to 5; reduced recharge to 15 seconds.
  • Calculated Risk (PvP) Calculated Risk (PvP): increased duration to 3...10...12 seconds; increased recharge to 12 seconds, changed functionality to: "Hex spell. (3...10...12 seconds.) Target foe deals +10 damage. Whenever target foe hits with an attack, there is a 50% chance the damage will be redirected to that foe (maximum 10...60)."
  • Crippling Anguish (PvP) Crippling Anguish (PvP): increased health degeneration to 1...7...8; changed duration to 5...17...20; added the following functionality: target foe attacks 50% slower.
  • Enchanter's Conundrum (PvP) Enchanter's Conundrum (PvP): increased casting penalty for enchantments to 100...180...200%; changed functionality to: "Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...100 damage."
  • Empathy (PvP) Empathy (PvP): split for PvP; retains original functionality.
  • Energy Drain (PvP) Energy Drain (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Energy Tap (PvP) Energy Tap (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Frustration (PvP) Frustration (PvP): split for PvP; retains original functionality.
  • Illusionary Weaponry (PvP) Illusionary Weaponry (PvP): split for PvP; retains original functionality.
  • Mantra of Inscriptions (PvP) Mantra of Inscriptions (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Mantra of Signets (PvP) Mantra of Signets (PvP): reduced cost to 5 energy; reduced recharge to 20 seconds; changed functionality to: "Stance. For 10...34...40 seconds, whenever you use a signet, you gain 5...49...60 Health."
  • Migraine (PvP) Migraine (PvP): reduced recharge to 12; increased health degeneration to 1...7...8; reduced duration to 3...10...12 seconds; changed functionality to: "Elite Hex Spell. For 3...10...12 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills."
  • Mirror of Disenchantment (PvP) Mirror of Disenchantment (PvP): split for PvP; retains original functionality.
  • Mistrust (PvP) Mistrust (PvP): increased damage to 10...90...110.
  • Psychic Instability (PvP) Psychic Instability (PvP): increased recharge to 12 seconds; changed functionality to: "Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2...3...3 seconds. (50% failure chance with Fast Casting 4 or less.)"
  • Shared Burden (PvP) Shared Burden (PvP): split for PvP; retains original functionality.
  • Shatter Delusions (PvP) Shatter Delusions (PvP): now deals damage to adjacent foes.
  • Signet of Clumsiness (PvP) Signet of Clumsiness (PvP): reduced recharge to 12 seconds; changed functionality to: "Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down."
  • Spiritual Pain (PvP) Spiritual Pain (PvP): reduced Energy cost to 5; reduced recharge to 20 seconds; changed functionality to: "Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage."
  • Stolen Speed (PvP) Stolen Speed (PvP): increased recharge to 12 seconds; changed functionality to: "Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells you cast that target these foes take 50% less time to cast."
  • Unnatural Signet (PvP) Unnatural Signet (PvP): reduced recharge to 20 seconds; changed functionality to: "Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage."
  • Wandering Eye (PvP) Wandering Eye (PvP): increased recharge to 12 seconds.

Skill-Related Changes[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

Update #2 - Thursday, May 13, 2010[edit]

Bug Fixes[edit]

  • Fixed a bug that caused multiple scenes to play simultaneously in the Talmark Wilderness.
  • Fixed the incorrect description of the Fast Casting attribute.

Update - Thursday, May 13, 2010[edit]

Krytan Happenings[edit]

Lion's Arch was the site of excitement this past week as Princess Salma arrived to claim the throne. With the Lionguard now committed to the aid of the restored royal line, the people of Kryta wait to see what forces the Ebon Vanguard will contribute and whether it will be enough to secure victory in this civil war.

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • Even though the official page refers to this update as Thursday, May 13th, the build was actually released on Friday, May 14th.
  • The description for Fast Casting was changed, but the actual function of Fast Casting was not. The text was reverted back to its original description in the following update.
  • Lion's Arch now has a new NPC, the Lion's Arch Keep Gate Guard, near the Guild NPC that will open a new area showing a meeting between the Ebon Vanguard reps and Princess Salma.
  • The Shining Blade camp will now have the said two present once the above dialogue is witnessed.
  • The character selection screen now has a warning to alert people to remember their character names for logging in.
  • There is now a Secret River Passage in Talmark Wilderness leading to a hidden area in Divinity Coast, the new Golemancer Lab.
  • This update introduced a bug where Livia will sometimes get stuck in Talmark Wilderness after using the Secret Passage in Divinity Coast.
  • NPCs from the Ebon Falcons will now spawn and assist players at random locations within Kryta.

Update - Thursday, May 6, 2010[edit]

Tyrian Events[edit]

The Shining Blade grows in strength daily, gathering allies and extending aid to travelers troubled by the White Mantle and their Peacekeepers. Krytans wait anxiously to hear the outcome of Princess Salma's appeals to the Ebon Vanguard. Meanwhile, the whole of Tyria waits to see when and where this conflict will reach its climax.

Automated Tournaments[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • Random appearances by Shining Blade members were added in Krytan instances (excluding Talmark Wilderness). The Shining Blade members will spawn at set locations, but which member(s) spawn is random. These Shining Blade members will join your party.
  • There is a new dialogue in the Shining Blade camp.
  • There is a new dialogue in the Ice Cliff Chasms (outside of Eye of the North).
  • Previously acquired Piles of Elemental Dust will still have stacking issues, but all new piles from Sacks of Random Junk will be the same type and will stack.

Update - Monday, May 3, 2010[edit]

Bug Fixes[edit]



Update #2 - Friday, April 30, 2010[edit]

Bug Fixes[edit]

Update - Friday, April 30, 2010[edit]

Bug Fixes[edit]

Update #2 - Thursday, April 29, 2010[edit]

Bug Fixes[edit]

  • Fixed several incorrect skill descriptions.

Update - Thursday, April 29, 2010[edit]

Tyrian Events[edit]

With the recent declaration of war, there's been an upsurge of activity on both sides. Incidents with White Mantle Inquisitors have been reported from Scoundrel's Rise to Nebo Terrace. These interrogations and acts of oppression are likely a response to increased support among the populace for Princess Salma and the Shining Blade.

Automated Tournaments[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Friday, April 23, 2010[edit]

Party Maintenance[edit]

Update - Wednesday, April 21, 2010[edit]

Party Decorations[edit]

Bug Fixes[edit]

Update - Friday, April 16, 2010[edit]

Bug Fixes[edit]

Update #2 - Thursday, April 15, 2010[edit]

Tyrian Whispers[edit]

As hostilities escalate, speculation on coming events can be heard on every corner. Those loyal to Princess Salma speak of bold measures being conceived in the Talmark Wilderness.

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Thursday, April 15, 2010[edit]

Uniforms[edit]

During these times of conflict, the Shining Blade invites all recruits to proudly display their affiliation by purchasing an official uniform. Thanks to some brave members, the brotherhood has also recently acquired a number of White Mantle uniforms. Both are available through the official uniform supply outlets. For more details about these garments, read this leaflet.

Update - Thursday, April 8, 2010[edit]

Tyrian Events[edit]

To better serve the Krytan people and maintain order, the White Mantle has formed the Peacekeepers. You'll find these friendly and polite volunteers all through Kryta, offering assistance to common folk and searching for rebel sympathizers. Say hello to a Peacekeeper today!

Bear witness to the trial of the century! The renowned asuran artificer Zinn will stand before the judgment of the Arcane Council for orchestrating an assassination scheme using golems of his design. Speak with Chark outside of Vlox's Falls to attend the trial.

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Monday, April 5, 2010[edit]

Bug Fixes[edit]

Update - Friday, April 2, 2010[edit]

Automated Tournaments[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

Update - Thursday, April 1, 2010[edit]

Info-Logo.png Note: This update was never implemented. It is a fake update in the spirit of April Fools' Day.
However, this update did cause all player characters to shrunk to the size of a miniature, and all miniatures to grow to the height of normal characters.

Skill Updates & Additions[edit]

Assassin[edit]

  • No changes for Assassins.

Dervish[edit]

Elementalist[edit]

Mesmer[edit]

  • Blackout Blackout: now a ranged skill; doesn't blackout the caster.
  • Distortion Distortion: added the following functionality: "You have +10 to your Politics and Reporting attributes."
  • Diversion Diversion: spell duration is now infinite; effect on target foe is increased to 120 seconds.
  • Price of Pride Price of Pride: now deals 5...40 damage for each title track the target foe has maxed.
  • Sympathetic Visage Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join."

Monk[edit]

  • Amity Amity (PvP): increased casting time to 60 seconds. If this spell completes, the match ends in a draw.
  • Banish Banish: changed functionality to: "Target foe may not return to this map for 1...8...10 years."
  • Pacifism Pacifism: changed functionality to: "For 8...18...20 seconds, target foe cannot play Guild Wars. It has 'war' in the name."
  • Smiter's Boon (PvP) Smiter's Boon (PvP): increased casting time to 5 seconds.
  • Spirit Bond Spirit Bond: removed restriction on the maximum number of hits.
  • Supportive Spirit Supportive Spirit: changed functionality to: "Create a level 1...12...15 Supportive Spirit. Whenever an ally in range has a skill fail, the Supportive Spirit casts Words of Comfort on that ally."
  • Words of Comfort Words of Comfort: now heals for 15...51...60, and removes Anguish.

Necromancer[edit]

  • All vampiric skills, when equipped, now cause your character to sparkle in sunlight.
  • Rigor Mortis Rigor Mortis: added the following functionality: "Must target a dead foe."
  • Rising Bile Rising Bile: added the following functionality: "Any effects from consumables are negated."

Paragon[edit]

  • Chants and Shouts can now be activated by voice command.
  • Echoes can now be cast on Ritualist spirits.

Ranger[edit]

  • When using a pet skill, your character will now shout out what skill the pet should use. For example, if your pet is named Moachu, and you use Bestial Pounce, your character will shout, "Moachu! Use Bestial Pounce!"
  • Apply Poison Apply Poison: this skill no longer works on bow attacks.
  • Fertile Season Fertile Season: changed functionality to: "If two or more animals of the same type, level 5 or higher, are adjacent to each other, a level 1 animal of that type is created."
  • Nature's Renewal Nature's Renewal: this skill can now be used only when standing near flowers.
  • Otyugh's Cry Otyugh's Cry: added the following functionality: "All nearby neutral pets attack the target foe."
  • Point Blank Shot Point Blank Shot: reduced to touch range.
  • Sloth Hunter's Shot Sloth Hunter's Shot: added the following functionality: "+10...25 damage vs. sloths."

Ritualist[edit]

  • Weapon spells can now be cast on spirits.
  • Disenchantment Disenchantment: all skills used by players in its area of effect automatically fail.
  • Mighty Was Vorizun Mighty Was Vorizun: changed functionality to: "While you hold the Ashes of Vorizun, you have 50% more 3G coverage, but you cannot use the item you really want to."
  • Vengeful Was Khanhei Vengeful Was Khanhei: changed functionality to: "While you hold Khanhei's ashes, skills used on you are interrupted, but are allowed to finish when you drop his ashes. This skill is the best item spell of all time. OF ALL TIME."

Warrior[edit]

  • Changed base armor to be 100, but -60 against lightning damage.
  • "For Great Justice!" "For Great Justice!": added the following functionality: "Every zig takes off."
  • Disarm Disarm: now causes target foe to drop any currently equipped weapon to the ground.
  • Griffon's Sweep Griffon's Sweep: changed functionality to: "Summons a Griffon ally to your location. This ally fights for you for 30 seconds. You may have more than one Griffon ally at one time."
  • Healing Signet Healing Signet: now usable by all professions.
  • Leviathan's Sweep Leviathan's Sweep: changed functionality to: "Summons a Leviathan ally to your location. This ally fights for you for 30 seconds. You may have more than one Leviathan ally at one time."

Classic Skills[edit]

By popular demand, the Guild Wars Classic Skill Pack has been added to the Guild Wars In-Game Store. Now, players can relive the days of yore with this exciting selection of skills that function as they did when they were released. The Classic Skill Pack includes the following:

Heroes[edit]

  • The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better!

Durability[edit]

  • Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store.

PvP[edit]

Added support in the PvP character-creation process for the following playable races:

Hard Mode Adjustments[edit]

  • Now called Hard-Core Mode.
  • All player deaths in Hard-Core Mode are permanent.
  • Permanently dead characters can still log in, but they may only visit the Underworld map and cannot trade, access account storage, or interact with merchants.

Creature AI Updates[edit]

A number of refinements have been made to more closely simulate PvP play:

  • Monsters now intelligently pre-kite opponents.
  • Monsters now retreat when hurt.
  • Monsters with shields will now swap shields based on player damage type.
  • Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts.
  • Many monsters now copy their builds from a wiki.
  • Monsters now have a chance to resign if they do not have a monk.
  • Several new monster-only shouts have been added.
    • "Lolwut!?": used after an ally dies.
    • "Noob!": used after killing any foe.
    • "That's imba!": used after dying at the hands of any foe.

Miscellaneous[edit]

  • Enlarged the world to provide greater opportunity for exploration.
  • Playable characters can now swim.
  • Reset all players' Cartographer titles due to new world size and accessibility.
  • Updated Alliance Battles in Factions so the battle line is now affected by a third supportable faction: Ninjas.
  • Integrated some features of the Guild Wars 2 graphics engine to enhance gameplay experience:



Update - Monday, March 29, 2010[edit]

Bug Fixes[edit]

  • Fixed an exploit.

Guild Wars Wiki notes[edit]

Update - Friday, March 26, 2010[edit]

Bug Fixes[edit]

Update - Thursday, March 25, 2010[edit]

Automated Tournaments[edit]

AI Updates[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented Smiter's Boon from providing the correct amount of healing.

Guild Wars Wiki notes[edit]

Update #2 - Thursday, March 11, 2010[edit]

Bug Fixes[edit]

  • Fixed a crash bug.

Guild Wars Wiki notes[edit]

  • This update was undocumented.


Update - Thursday, March 11, 2010[edit]

Creature Skill Bars[edit]

Creature skill bars affected by the February 25th update have been updated.

Elementalist Skills[edit]

Glimmering Mark Glimmering Mark

Obsidian Flesh Obsidian Flesh

Necromancer Skills[edit]

Barbed Signet Barbed Signet

Jaundiced Gaze Jaundiced Gaze

Ritualist Skills[edit]

Renewing Surge Renewing Surge

Warrior Skills[edit]

Dwarven Battle Stance Dwarven Battle Stance

Fierce Blow Fierce Blow

Overbearing Smash Overbearing Smash

Renewing Smash Renewing Smash

Shove Shove

Yeti Smash Yeti Smash

  • The AI now uses Yeti Smash more intelligently.
  • Abyssal (Domain of Anguish) now uses Overbearing Smash instead of Yeti Smash.
  • Arrahhsh Mountainclub (Jade Sea) now also uses Staggering Blow.
  • Crystal Ettin now uses Crude Swing instead of Yeti Smash.
  • Devona (Factions) still uses Yeti Smash, but now uses Staggering Blow instead of Mighty Blow.
  • Eldritch Ettin now uses Crude Swing instead of Yeti Smash.
  • First Inscribed now also uses Belly Smash.
  • Paranoia Ettin now uses Crude Swing instead of Yeti Smash.
  • Yeti (Jade Sea) now also uses Staggering Blow.

Additional Skill Bar Updates[edit]

Bug Fixes[edit]

Update - Tuesday, March 2, 2010[edit]

Automated Tournaments[edit]

Bug Fixes[edit]

  • Fixed a minor crash bug related to the recent skill balance.
  • Promised the purple squad's Siege Turtle a carrot so it would stay on the path.



Update - Friday, February 26, 2010[edit]

Skill Balance[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • This update introduced a bug to the Fort Aspenwood. The Purple Commander will often not send out the turtle from the spawn point, and even if the turtle is sent out, it will often glitch and not be able to move at the first gate.

Update - Thursday, February 25, 2010[edit]

Skill Balance[edit]

For more information on these changes, please see the Developer Updates page.

Assassin[edit]

  • Fox's Promise Fox's Promise: changed attribute dependence to Dagger Mastery.
  • Seeping Wound Seeping Wound: fixed a bug that caused damage from Seeping Wound to be affected by armor; decreased casting time to 1/4 second; decreased to half range; changed functionality to: "Elite Hex Spell. For 1...6...7 seconds, target foe moves 50% slower. That foe takes 10...30...35 damage each second while suffering from a condition. This spell has half the normal range."
  • Shadow Form Shadow Form: decreased Energy cost to 5; decreased recharge to 30; changed functionality to: "Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack."
  • Shattering Assault Shattering Assault: changed attribute dependence to Critical Strikes; increased recharge to 6 seconds.

Dervish[edit]

Elementalist[edit]

  • Glimmering Mark Glimmering Mark: decreased damage to 5...21...25 damage per second; damage is no longer lighting[sic] damage; damage now ignores armor.
  • Obsidian Flesh Obsidian Flesh: increased Energy cost to 25; removed the movement penalty; changed functionality to: "Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 Energy degeneration."

Mesmer[edit]

Monk[edit]

  • Holy Wrath Holy Wrath: removed upkeep cost; reduced casting time to 1 second; changed functionality to: "Enchantment Spell. (10...26...30 seconds). The next 1...8...10 times target other ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5...41...50 damage)."
  • Light of Deliverance (PvP) Light of Deliverance (PvP): added the following functionality: "All your Smiting Prayers are disabled for 20 seconds."
  • Spell Breaker Spell Breaker: changed functionality to: "Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells."

Necromancer[edit]

  • Barbed Signet Barbed Signet: increased Health sacrifice to 15%; decreased casting time to 1 second; decreased recharge to 10 seconds; changed functionality to: "Signet. (1...16...20 seconds.) Whenever you cast a Necromancer spell on a foe, that foe suffers from Bleeding for 2...13...16 seconds."
  • Blood Bond Blood Bond: increased recharge time to 8 seconds; changed functionality to: "Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 Health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100."
  • Blood of the Aggressor Blood of the Aggressor: removed Health sacrifice; increased recharge to 5 seconds; changed functionality to: "Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds."
  • Blood Renewal Blood Renewal: decreased Health sacrifice to 15%; decreased recharge to 7 seconds; decreased duration to 7 seconds.
  • Demonic Flesh Demonic Flesh: removed Health sacrifice; increased Energy cost to 5; decreased recharge to 30 seconds; changed functionality to: "Enchantment Spell. (30...54...60 seconds.) Whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you."
  • Jaundiced Gaze Jaundiced Gaze: removed Health sacrifice; increased recharge time to 15 seconds; changed functionality to: "Enchantment Spell. Remove an enchantment from target foe. If an enchantment was removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy."
  • Life Siphon Life Siphon: decreased casting time to 1 second; increased recharge to 5 seconds.
  • Mark of Fury Mark of Fury: decreased casting time to 3/4 second; changed functionality to: "Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strikes of adrenaline. End effect: inflicts Cracked Armor (1...12...15 seconds)."
  • Necrosis Necrosis: changed skill type to "Skill."
  • Oppressive Gaze Oppressive Gaze: decreased Energy cost to 10; decreased casting time to 1 second; increased recharge to 10 seconds; changed functionality to: "Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 5...17...20 seconds."
  • Ravenous Gaze Ravenous Gaze: added Health sacrifice of 8%; decreased Energy cost to 1; increased recharge time to 10 seconds; changed functionality to: "Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes."

Paragon[edit]

  • Aggressive Refrain Aggressive Refrain: removed application of Cracked Armor; added the following functionality: "You have -20 armor."
  • Soldier's Fury Soldier's Fury: removed application of Cracked Armor; added the following functionality: "You have -20 armor."

Ranger[edit]

  • Crippling Shot Crippling Shot: increased Cripple duration to 1...8...10. removed the following functionality: "This arrow moves twice as fast."
  • Heal as One Heal as One: decreased recharge time to 5 seconds; changed functionality to: "Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you."
  • Heal as One (PvP) Heal as One (PvP): split for PvP; no change from current functionality.

Ritualist[edit]

  • Ancestors' Rage Ancestors' Rage: increased recharge to 10 seconds; damage now ignores armor.
  • Anguished Was Lingwah Anguished Was Lingwah: decreased Energy cost to 5; decreased casting time to 2 seconds; changed attribute dependence to Spawning Power; changed functionality to: "Item Spell. (10...54...60 seconds). Your Ritualist Hexes cost 1...4...5 less Energy and last 33% longer. Drop effect: Your Ritualist Hexes are all recharged."
  • Binding Chains Binding Chains: reduced Energy cost to 10; reduced activation to 1 second; reduced recharge to 15 seconds; changed functionality to: "Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving."
  • Cruel Was Daoshen Cruel Was Daoshen: increased activation time to 2 seconds; increased recharge time to 30 seconds; decreased damage dealt to 10...82...100; added the functionality: "Your Ritualist skills have 10% armor penetration."
  • Destruction Destruction: increased Energy cost to 10; increased recharge time to 20 seconds; increased damage to 5...21...25 damage (maximum: 150) for each second the Spirit was alive.
  • Destruction (PvP) Destruction (PvP): increased Energy cost to 10; increased recharge time to 20 seconds; increased damage to 1...8...10 damage (maximum: 150) for each second the Spirit was alive.
  • Destructive Was Glaive Destructive Was Glaive: decreased Energy cost to 5; decreased casting time to 3/4 second; decreased recharge time to 5 seconds; increased armor penetration to 20%.
  • Destructive Was Glaive (PvP) Destructive Was Glaive (PvP): split for PvP; no change from current functionality.
  • Dulled Weapon Dulled Weapon: decreased duration to 5...13...15 seconds; increased Energy cost to 15; increased recharge to 20 seconds; changed functionality to: "Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage."
  • Gaze from Beyond Gaze from Beyond: decreased casting time to 1 second; changed functionality to: "Spell. Target foe is struck for 20...56...65 lightning damage. That foe is Blinded for 2...5...6 seconds if you are within earshot of a spirit."
  • Lamentation Lamentation: increased Energy cost to 10; decreased recharge to 15 seconds; changed functionality to: "Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer 0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse."
  • Renewing Surge Renewing Surge: increased recharge to 15 seconds; changed functionality to: "Hex Spell. (8 seconds.) Deals 2...10...12 damage each second. End effect: You gain 1...7...8 Energy."
  • Resilient Weapon Resilient Weapon: reduced duration to 3...10...12; increased recharge to 6.
  • Ritual Lord Ritual Lord: removed Energy cost; added Health sacrifice of 2%; increased recharge time to 45 seconds; changed functionality to: "Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...51...60% faster and Ritual Lord recharges instantly."
  • Ritual Lord (PvP) Ritual Lord (PvP): removed from play; functionality for Ritual Lord is now the same in both PvE and PvP.
  • Signet of Creation Signet of Creation: decreased recharge time to 20 seconds; changed functionality to: "Signet. You gain 4 Energy for every summoned creature you control within earshot, maximum 3...10...12 Energy."
  • Signet of Creation (PvP) Signet of Creation (PvP): removed from play; functionality for Signet of Creation is now the same in both PvE and PvP.
  • Signet of Spirits Signet of Spirits: decreased damage to 5...21...25; increased recharge time to 30 seconds.
  • Soul Twisting Soul Twisting: changed attribute dependence to Spawning Power; changed functionality to "Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Rituals."
  • Spirit Boon Strike Spirit Boon Strike: decreased healing and damage dealt to 20...56...65; decreased Energy cost to 5; decreased activation time to 1 second; decreased recharge time to 3 seconds; changed functionality to: "Spell. Target foe is struck for 20...56...65 lightning damage, and all Spirits you control within earshot gain 20...56...65 Health."
  • Spirit Burn Spirit Burn: increased Burning duration to 1...4...5 seconds.
  • Spirit Channeling Spirit Channeling: increased duration to 12 seconds; changed functionality to: "Elite Enchantment Spell. (12 seconds.) You have + 1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit."
  • Spirit Rift Spirit Rift: changed functionality to: "Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113...135 lightning damage and suffer from Cracked Armor for 1...16...20 seconds."

Warrior[edit]

  • "Charge!" "Charge!": added the following functionality: "Initial effect: allies in earshot lose the Crippled condition."
  • "Fear Me!" "Fear Me!": added the following functionality: "For 1...12...15 seconds, your melee attacks gain +5...25...30% chance of a critical hit against stationary foes."
  • "None Shall Pass!" "None Shall Pass!": decreased Energy cost to 5; changed functionality to: "Shout. All nearby foes that are moving are knocked down. Recharges 1...7...8 seconds faster for each affected foe. (Maximum 25 seconds faster.)"
  • "To the Limit!" "To the Limit!": decreased recharge time to 15 seconds; changed functionality to: "Shout. For each foe within earshot (maximum 1...5...6), you gain one strike of adrenaline. For 10...18...20 seconds, you have +10...50...60 health."
  • Auspicious Blow Auspicious Blow: decreased adrenaline cost to 5; changed functionality to: "Hammer Attack. Deals +5...17...20 damage and you gain 3...7...8 Energy. Unblockable if target foe is Weakened."
  • Auspicious Parry Auspicious Parry: changed functionality to: "Elite Stance. For 8 seconds, the next attack against you is blocked. When this stance ends, you gain 1...3...4 strikes of adrenaline."
  • Backbreaker Backbreaker: decreased adrenaline cost to 9; changed functionality to: "Elite Hammer Attack. If Backbreaker hits, you strike for +1...16...20 damage and your target is knocked down. This knockdown lasts 4 seconds if you have at least 8 Strength."
  • Belly Smash Belly Smash: decreased recharge time to 10 seconds; decreased duration of Blindness to 3...6...7 seconds.
  • Crude Swing Crude Swing: removed the following functionality: "You have -40 armor while using this skill."
  • Dwarven Battle Stance Dwarven Battle Stance: decreased Energy cost to 5; changed functionality to: "Elite Stance. For 5...10...11 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit."
  • Defensive Stance Defensive Stance: removed Energy cost; added adrenaline cost of 5; decreased recharge to 8 seconds; changed functionality to: "Stance. For 1...4...5 seconds, you have a 75% chance to block. When this stance ends, gain 1 strike of adrenaline for each melee attack skill you have. (Maximum 0...3...4)"
  • Deflect Arrows Deflect Arrows: removed Energy cost; added adrenaline cost of 5; increased recharge to 12 seconds; changed functionality to: "Stance. For 1...5...6 seconds, you have a 75% chance to block. Whenever you block a projectile, adjacent foes suffer from Bleeding for 5...13...15 seconds."
  • Earth Shaker Earth Shaker: all players less than a stone's throw away will see the effect of your mighty swing.
  • Fierce Blow Fierce Blow: changed functionality to: "Hammer Attack. If this attack hits, you strike for +5...17...20 damage. If you hit a foe suffering from Weakness, you inflict a Deep Wound for 1...7...8 seconds."
  • Forceful Blow Forceful Blow: decreased adrenaline cost to 4; changed functionality to: "Elite Hammer Attack. Unblockable. If Forceful Blow hits, target foe's stance ends, you strike for +10...34...40 damage, and your target foe is Weakened for 5...17...20 seconds."
  • Grapple Grapple: changed the order of effects to knock down before ending your stance.
  • Overbearing Smash Overbearing Smash: removed adrenaline cost; added Energy cost of 5; added recharge time of 20 seconds; changed functionality to: "Hammer Attack. Deals +1...16...20 damage. If it hits a knocked-down foe, this attack is unblockable, and that foe is dazed for 1...7...8 seconds."
  • Primal Rage Primal Rage: removed Energy cost; decreased recharge time to 10 seconds; added adrenaline cost of 4.
  • Renewing Smash Renewing Smash: decreased Energy cost to 5; decreased activation time to 1 second; increased recharge time to 30 seconds; changed functionality to: "Hammer Attack. If it hits, Renewing Smash deals +10...34...40 damage. If you hit a knocked-down foe, you gain 3 Energy, and this skill instantly recharges."
  • Renewing Smash (PvP) Renewing Smash (PvP): split for PvP; decreased Energy cost to 5; increased recharge time to 30 seconds; changed functionality to: "Hammer Attack. If it hits, Renewing Smash deals +5...17...20 damage. If you hit a knocked-down foe, you gain 3 Energy and this skill instantly recharges."
  • Shield Stance Shield Stance: changed functionality to: "Stance. For 1...5...6 seconds, while using a shield, you have a 75% chance to block and have two points of damage reduction for each rank of Strength (maximum 15)."
  • Shove Shove: reduced recharge to 15 seconds; changed functionality to: "Elite Skill. Target touched foe is knocked down. If that foe was moving, that foe's stance ends and that foe takes 15...63...75 damage before being knocked down."
  • Soldier's Defense Soldier's Defense: increased recharge to 15 seconds; changed functionality to: "Stance. For 1...5...6 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack."
  • Soldier's Speed Soldier's Speed: reduced recharge to 12 seconds; changed functionality to: "Stance. For 3...15...18 seconds you move 15% faster. You move an additional 15% faster while affected by a chant or shout."
  • Soldier's Stance Soldier's Stance: increased recharge to 15 seconds; changed functionality to: "Elite Stance. For 5...13...15 seconds, you have a 75% chance to block. You attack 33% faster when under the effects of a chant or shout."
  • Soldier's Stance (PvP) Soldier's Stance (PvP): split for PvP; no change from current functionality.
  • Staggering Blow Staggering Blow: decreased adrenaline cost to 4; decreased activation time to 1 second.
  • Thrill of Victory Thrill of Victory: changed functionality to: "Melee Attack. If this blow hits, you deal +20...36...40 damage. If you have more health than target foe, you gain 1...2...2 strikes of adrenaline."
  • Yeti Smash Yeti Smash: increased adrenaline cost to 7; decreased activation time to 1 second; changed functionality to: "Hammer Attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)"

NPC Updates[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Friday, February 19, 2010[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • High Priest Zhang now distributes 50 Tournament Reward Points to each account (one use only).

Update - Monday, February 15, 2010[edit]

Bug Fixes[edit]

Update - Friday, February 12, 2010[edit]

Bug Fixes[edit]

  • Made minor fixes to festival preparations in hopes of pleasing the Celestial Tiger.

Update - Thursday, February 11, 2010[edit]

Automated Tournaments[edit]

Canthan New Year[edit]

Update - Monday, February 1, 2010[edit]

Bug Fixes[edit]



Update - Friday, January 29, 2010[edit]

Bug Fixes[edit]

Update #2 - Thursday, January 28, 2010[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented access to Guild Wars.

Update - Thursday, January 28, 2010[edit]

Guild Battles[edit]

Eased the restrictions for participating in Guild Battles:

  • Ladder Play
  • Daily Automated Tournaments
    • Requires 2 guild members who have been in your guild for at least 7 days.
    • A guild member must be the party leader, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 4.
    • All party members must be registered with Tolkano.
  • Monthly Automated Tournaments
    • Requires 4 guild members who have been in your guild for at least 7 days.
    • All players in the party must be members of your guild, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 2.
    • All party members must be registered with Tolkano.
  • Miscellaneous
    • Removed Balthazar faction penalty for new guild members.
    • Improved error messaging to reflect changes to GvG restrictions.

Codex Arena[edit]

For more information on these changes, please see the Developer Updates page.

  • General Changes
    • Codex rotation has been reduced to 6 hours.
    • In the Skill Panel (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their profession.
    • Priests in Codex Arena no longer have Heal Area and have had their health increased to 800.
  • Codex Balance Changes
    • Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites.
    • Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.
    • Monks and Ritualists will receive 16 normal skills and 4 elites.
    • Rangers will receive 19 normal skills and 4 elites.
  • Skill Selection Changes
    • Protector's Defense has been added to the list of restricted Codex skills.
    • Assassin skills are guaranteed to include one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack.
    • Ritualist skills are guaranteed to include one randomly selected, non-elite binding ritual.
    • Necromancer skills are guaranteed to include one randomly selected, non-elite minion-summoning skill.

Skill Balance[edit]

For more information on these changes, please see the Developer Updates page.

PvE and PvP Changes[edit]

Dervish[edit]
  • Ebon Dust Aura Ebon Dust Aura: functionality changed to: "For 5...29...35 seconds, if you are wielding an earth weapon, your melee attack Skills also cause Blindness for 4...9...10 seconds."
Elementalist[edit]
Mesmer[edit]
  • Illusion of Pain Illusion of Pain: increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to 36...103...120.
Monk[edit]
  • Life Sheath Life Sheath: functionality changed to: "Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100)."
  • Reversal of Fortune Reversal of Fortune: functionality changed to: "Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80."
  • Shielding Hands Shielding Hands: functionality changed to: "Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health."
Necromancer[edit]
  • Cultist's Fervor Cultist's Fervor: decreased Energy gain [sic] to 1...5...6; increased recharge to 25 seconds; changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."
  • Lifebane Strike Lifebane Strike: increased recharge to 15 seconds.
  • Shadow Strike Shadow Strike: increased recharge to 15 seconds.
  • Vampiric Swarm Vampiric Swarm: functionality changed to: "Spell. Steal up to 15...51...60 Health from target foe and up to two other foes in the area."
Paragon[edit]
  • Soldier's Fury Soldier's Fury: added the following functionality: "Whenever a shout or chant ends on you, you suffer from Cracked Armor (10 seconds)."
Ranger[edit]
Ritualist[edit]
  • Union Union: functionality changed to: "Binding Ritual. Create a level 1...10...12 Spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds."
  • Vengeful Weapon Vengeful Weapon: functionality changed to: "Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe."
  • Weapon of Remedy Weapon of Remedy: functionality changed to: "Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition."

PvE Only Changes[edit]

Ranger[edit]

PvP Only Changes[edit]

Paragon[edit]
  • "Stand Your Ground!" (PvP) "Stand Your Ground!" (PvP): functionality changed to: "Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks."
  • Anthem of Envy (PvP) Anthem of Envy (PvP): added a recharge of 6 seconds; reduced damage bonus to 10...18...20.
  • Mending Refrain (PvP) Mending Refrain (PvP): changed functionality to: "Echo. For 15 seconds, you have +2...3...3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on you."
Ranger[edit]
Ritualist[edit]
  • Recuperation (PvP) Recuperation (PvP): functionality changed to: "Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit allies within its range under 75% maximum health gain 1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds."

Wintersday[edit]

Bug Fixes[edit]

  • Fixed a text bug in Tennaros' French dialog.
  • Fixed a bug that prevented reconnection with some answers to the Security Question.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • The "bug that prevented reconnection" was related to the game handing you the character whose name you entered to log in. The character it hands to you when you log in has been reverted to its original functionality.
  • The name of the skill "I Am The Strongest!" was changed to "I Am the Strongest!".
  • The speech bubble of the skill "By Ural's Hammer!" was changed to "By Ural's hammer!".
  • This update also introduced bugs causing Precision Shot to remove stances on hit and Quick Shot to disable your other attack skills for 2 seconds. These bugs were fixed in the February 1, 2010 update.

Update #2 - Monday, January 18, 2010[edit]

Bug Fixes[edit]

  • Fixed a crash bug related to the pet panel.

Update - Monday, January 18, 2010[edit]

Bug Fixes[edit]

Miscellaneous[edit]

  • Clarified the password-reset confirmation message.

Guild Wars Wiki notes[edit]

Update - Thursday, January 7, 2010[edit]

Automated Tournaments[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

  • The automated loading of a graphics.dll in the Guild Wars folder has been disabled; however, it is still possible to inject the dll manually.

Update - Friday, January 1, 2010[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented some players from receiving festival hats.

Guild Wars Wiki notes[edit]